With his two friends, a video-game-obsessed young man finds himself in a strange version of Tokyo where they must compete in dangerous games to win.
Arisu and his friends run into a public bathroom to hide from the police, but when they reemerge, the streets of Tokyo are suddenly completely empty.
Leaving an injured Chota, Arisu and Karube head out to gain more experience. They come to a sprawling apartment, where a deadly game of tag awaits.
With Chota and Shibuki’s visas fast expiring, the four enter a vast botanical garden in Shinjuku, where they take part in a cruel game of betrayal.
Arisu is overwhelmed with guilt and ready to give up, but Usagi urges him to keep going. Next up is a game of endurance in an underground highway.
After Arisu and Usagi find their way to the Beach, the king of the so-called utopian haven forces them to help gather the remaining playing cards.
Chishiya recruits Arisu and Usagi to help him change the status quo. An unforeseen event rocks the fragile power dynamics of the Beach.
Once a safe haven, the Beach becomes the arena for the next stage, where an epic witch hunt turns everyone against each other in a hostile showdown.
Tensions inside the resort reach a boiling point. As the game clock nears zero, those who’ve survived the onslaught now face an uncertain future.